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To put it simple, A1 means a black gem in a Rhombic or Trillion shape that can only be put in one handed weapons. The prefix is the name (defiling, malefic, etc) and defines the stats. Note: Which prefix (which A1 cut) you get is random. So you won't know if a you will get a Defiling Trillion Ruby or a Malefic Trillion Ruby.
LIST OF FLAWLESS GEM STATS
One-handed weapons
A1 ---- Defiling = unholy dd
A1 ---- Malefic = + unholy damage (melee)
A1 ---- Venomous= poison dd
A1 ---- Noxious = + poison damage (melee)
A2 ---- Gelid = cold dd
A2 ---- Frostwrought = + cold damage (melee)
A2 ---- Enlightening = + inteligence
A2 ---- Sagracious = + wisdom
A2 ---- Leeching = + tap health %
A3 ---- Panoptic = + melee damage
A3 ---- Deft = + dexterity
A3 ---- Invigorating = + max stamina
A3 ---- Brutal = +fatality %
A3 ---- Frenzied = + off hand chance %
A4 ---- Igneous = + fire damage (magic)
A6 ---- Eviscerating = + slashing damage (melee)
A6 ---- Mighty = + strength
A7 ---- Stormforged = + election damage (melee)
A7 ---- Temptestuous = + electrical damage (magic)
A8 ---- Wrathfull = holy dd
A8 ---- Sacred = + holy damage (magic)
Two handed weapons
B1 ---- Malefic = + unholy damage (melee)
B1 ---- Noxious = + poison damage (melee)
B2 ---- Sagracious = + wisdom
B2 ---- Enlightening = + intelligence
B2 ---- Sagracious = + wisdom
B2 ---- Draining = + tap mana%
B2 ---- Fatiguing = + tap stamina % (magical)
B2 ---- Leeching = + tap health %
B3 ---- Panoptic = + melee damage
B3 ---- Puncturing= + piercing damage (melee)
B3 ---- Deft = + dexterity
B3 ---- Invigorating = + max stamina
B3 ---- Brutal = +fatality %
B4 ---- Searing = + fire damage (melee)
B5 ---- Mocking = + hate %
B5 ---- Vexing = + taunt
B6 ---- Mighty = + strength
B6 ---- Exsanguinating = + tap health %
B7 ---- Arcing = electrical dd
B7 ---- Stormforged = + election damage (melee)
B7 ---- Temptestuous = + electrical damage (magic)
B8 ---- Eviscerating = + slashing damage (melee)
B8 ---- Omnific = + damage (magic)
Armor
C1 ---- Corruptive = unholy dd
C1 ---- Baneful = + unholy damage (magic)
C1 ---- Umbral = + hiding
C2 ---- Quenching = + fire immunity
C2 ---- Enlightening = + intelligence
C2 ---- Imbued = + max mana
C2 ---- Sagracious = + wisdom
C2 ---- Replenishing = + natural mana regen
C3 ---- Flaring = fire dd
C3 ---- Rending = slashing dot
C3 ---- Retributive = piercing dd
C3 ---- Ripping = crushing dot
C3 ---- Dense = + piercing immunity
C3 ---- nameless = + crushing immunity
C3 ---- Tenacious - + Slashing immunity
C3 ---- Steady = + crossbow damage
C3 ---- Thrusting = + dagger damage
C3 ---- Invigorating = + max stamina
C4 ---- Algid = + coldimmunity
C5 ---- Sacrarial = temp increase immunities
C5 ---- Immutable = + cold/fire/electrical/holy/unholy immunity
C5 ---- Mocking = + hate %
C5 ---- Vexing = + taunt
C6 ---- Inviolate = + slashing/crushing/piercing/poison immunity
C6 ---- Concussant = + two handed blunt damage
C6 ---- Destructive = + crushing damage (melee)
C6 ---- Retributive = + holy damage (melee)
C6 ---- Scything = + two handed edge damage
C6 ---- Thrashing = + one-handed blunt damage
C6 ---- Vicious = + one hand edged damage
C6 ---- Violent = + polearm damage
C6 ---- Deft = + dexterity
C6 ---- Fortifying = + constitution
C6 ---- Mighty = + strength
C7 ---- Shocking = electrical dd
C7 ---- Grounding = + electrical immunity
C7 ---- Grounding = + electrical immunity
C7 ---- Temptestuous = + electrical damage (magic)
C7 ---- Observers = + perception
C8 ---- Purifying = + poison immunity %
C8 ---- Sacrosanct = + unholy immunity%
C8 ---- Sacred = + holy damage (magic)
C8 ---- Focusing = + casting concentration
C8 ---- Merciful = -hate gain %